Balance Adjustment Update
Dear Basketball Players,
Thank you for supporting SLAM DUNK from TV animation!
To present you with the best gaming experience, we are about to update "SLAM DUNK from TV Animation” with a new version. The update contains new modes and a series of balance adjustments to assure the unique performance of each player’s profile. As for the detailed content of this balance adjustment, please refer to the following content.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
📜 Fundamental Adjustments 📜
【Attributes Adjustment】
- Increase rebound height and reduce block height of Jump
Explanation:
When compete against Centers with Strength ability, those who equip Jump ability could have more advantage of competing for higher rebounds. Meanwhile, preventing those positioned in the painted area without Block ability to have too much threatening against those standing outside.
- Increase block height and block range of Block
Explanation:
According to the optimization of Jump, those who equip Jump-Block ability would not be effected when do the block move. At the same time, those PF, SF, PG, and SG players who equip Jump-Block ability would have more ability to block during the game.
- Button display optimization
Extend the display time of the continuous skill buttons while doing those ball receiving skills
Skill that got affected
Ultra Akira Sendoh Profile (Shadow - Forced Fadeaway), Ultra Jun Uozumi Profile (Quick Air Pass) & (Fighter Step Over Layup), Ultra Kenji Fujima Profile (Jump Catch Crossover)
- Battle prompt optimization
Prompt displayed when ball receiving skill does not trigger: add sign of ball receiving distance
📜 Character Skill Adjustment 📜
⛹🏻Center (C) ⛹🏻
- Ultra Jun Uozumi Profile
Skill
【Power Block】& 【Fighter Brutal Block】Reduce a period of time that Uozumi returns to standing position after doing the block.
Bug fixed
1. incorrect action demonstrated after block failed
2. Ball passing speed is too slow
- Koichiro Nango Profile
Skill
【Double Pump Back Dunk】Slightly decrease speed of dunk
【Cut】Slightly increase moving speed
Explanation
According to the database, Nango was not likely to position in the painted area, compare with other center player. Thus, hopefully, by increasing Cut distance, he could maximize the ability to grab floor ball, fill in the defense, and find the space.
- Tatsumasa Oda Profile
Skill
【Dash as a center】Increase the acceleration speed
⛹🏻 Power Forward (PF) ⛹🏻
- Shoichi Takano Profile
Skill
【Step Back Catch】Optimize ball catching speed and increase the maximum catch distance
- Hanamichi Sakuragi Profile
Attribute
Slightly decrease Rebound contest value
Explanation:
According to the database, Sakuragi has the best rebound record in the game, which is much higher than the second. Yet, he is able to quickly return to the painted area to grab a rebound after using "Hua Hua Defense", which makes him too strong.
- Ultra Hanamichi Sakuragi Profile
Skill
【Face Tip-in】 Slightly increase accuracy of the skill
Bug fixed
Only grant natural recovery of energy to the currently used Ultimate move
- Tetsuya Naito Profile
Attribute
Slightly decreased Mid-Shot (Middle) value
⛹🏻 Small Forward (SF) ⛹🏻
- Ultra Akira Sendoh Profile
Skill
【S. Blink Sprint】 slightly decrease moving distance, increase moving speed (without dribbling)
⛹🏻 Shooting Guard (SG) ⛹🏻
- Ultra Hisashi Mitsui Profile
Skill
【Speed-Up Left-Right Reverse Cut】 Slightly decrease turning speed and running speed
- Hiroaki Koshino Profile
Skill
【Driving Pass】Slightly increase passing speed
⛹🏻 Point Guard (PG) ⛹🏻
- Ultra Fujima Kenji Profile
Skill
【Crossover Pull-up Jumper】Slightly decrease speed of skill unleashing
【Lightning Steal】Slightly decrease moving distance after steal failed
- Fujima Kenji Profile
Skill
【Miracle Phantom Pass】& 【Shadow Pass】 Slightly increase passing speed
- Ultra Shinichi Maki Profile
【Driving Blink Layup】& 【Euro Step Reverse Layup】Slightly lower the height of layup