Balance Adjustment Update Announcement
Dear Basketball Players,
We are about to update "SLAM DUNK from TV Animation” with a new version. To bring you the best game experience and assuring the unique performance of each position, we are going to conduct a balance adjustment among some players’ profiles. As for the content of this balance adjustment, please refer to the following announcement.
📜 Common Adjustments 📜
【Steal】
Enhanced the effect of STL attribute to success steal or intercept
Enhanced the effect of STL attribute when the opponent is vulnerable.
Reduced the chance of “intercept failed” movement when interception triggered.
Slightly lengthen the recovery time after a failed steal while using certain talents:
- Ryota Miyagi Profile
- Ultra Shinichi Maki Profile
- Kenji Fujima Profile
- Maki Shinichi Profile
- Tadashi Mutou Profile
【Block】
Adjusted the track of the blocked balls, now players standing behind the players being blocked would have less chance of getting the blocked ball.
【Alley Oops】
Dwindled the maximum triggerable range of alley-oop skills.
【Close shot】
Slightly reduced the RES of the close shot.
【Pass】
Slightly slowed down the passing speed of the pass skills
⛹🏻 Character Skill adjustment ⛹🏻
⛹🏻Center (C)
【Toru Hanagata Profile】
Decreased the height of shooting when using skills [Fade Away Shot].
Fixed the issues of talent [Drive Agile Turnaround] being unable to bump against.
⛹🏻Power Forward (PF)
【Kicchou Fukuda Profile】
Decreased the height of shooting when using skills like [High layup].
【Hanamichi Sakuragi Profile】
Slightly shorten the height of skill [Diving Catch].
【Tadashi Mutou Profile】
Speeded up the shooting of the skill [Catch, Step Back, & Quick Shot].
Slightly speeded up shooting of talent [Sprint Quick Shot].
【Ryoji Ikegami Profile】
Speeded up the movement of skill [Shoot Fake] and talent [Running Shot].
⛹🏻Small Forward (SF)
【Kaede Rukawa Profile】
Extended the triggerable time of talent [Fake Hesitation Running Shot].
【Ultra Nobunaga Kiyota Profile】
Extended the effective area of talent [Deadzone Reverse Layup].
Boost the shooting speed of [One-step Reverse Layup].
Boost the driving speed of talent [Turnaround Drive].
Speeded up the movement of talent [Double-turn Reverse Layup].
【Nobunaga Kiyota Profile】
Slightly speeded up the movement of talent [Switched-hand Layup]
Optimized the movement of talent [Quick Crossover Layup], coordinate the movement of laying-up and dunking.
Optimized the movement of talent [Quick Driving Poster Dunk], coordinate the action with the ordinary dunk.
【Ultra Akira Sendoh Profile】
Lengthen the horizontal moving distance from talents [S. Low Flying], [Shadow - Spinning Turnaround], and [S. Three-turn].
Slightly lengthen the backward distance from talents [Spin Back Jump] and [S. Spin Back Jump].
【Kiminobu Kogure Profile】
Slightly slowed down the movement of skill [backdoor-runs]
⛹🏻 Shooting Guard (SG)
【Hisashi Mitsui Profile】
Slightly increased the energy requirement of ultimate [MVP Roll Back].
⛹🏻Point Guard (PG)
【Ultra Shinichi Maki Profile】
Slowed down the shooting speed of talent [Reverse Spin Hook Shot].
Slightly extended the blocking range of talent [King Overpowering Defense].
【Ryota Miyagi Profile】
Slightly boost the shooting speed of talent [Straight Driving Jumper].
【Kenji Fujima Profile】
Slightly boost the shooting speed of talent [Catch to Layup] and [Miracle Layup].