Balance Adjustment Update
Dear Basketball Players,
Thank you for supporting SLAM DUNK from TV animation!
To present you with the best gaming experience, we are about to update "SLAM DUNK from TV Animation” with a new version. The update contains new modes and a series of balance adjustments to assure the unique performance of each player’s profile. As for the detailed content of this balance adjustment, please refer to the following content.
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📜 Fundamental Adjustments 📜
Attribute Adjustment
- Jump Attribute brings a slight increase in Rebound.
- Rebound Ability in Traits and Rebound Ability Contest Value in Talents both describe Rebound Ability Contest Value.
Mechanism Adjustment
- After an opponent fails to steal the ball, the Evasion Action rate trigger is increased;
- The basic Pick & Roll of the Pick & Roll determined angle is minimized;
- Under the acceleration status, the knock down rate of Pick & Roll is increased;
- Decreases the off-ball movement collision range.
Adjustment Explanation: When Standing or Movement is used as a replacement for Pick & Roll, this method is simple and there are no risks which was not within the expectation. We wish to let the Pick & Roll type players have more chances to enter the court.
Bug Fixed
- Fix the issue that Kogure's【Kogure's Encouragement】and Ultra Kiyota's【Awakening Skill Lv.4】does not provide Ultimate energy to the teammate
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📜 Character Skill Adjustment 📜
⛹🏻Center (C) ⛹🏻
- Ultra Takenori Akagi Profile
【Fixed Bug】
Trigger rate of【King Kong Landing】
- Ultra Jun Uozumi Profile
【Skill Related】
Decrease the moving distance of【Fighter Step Over Layup】
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⛹🏻 Power Forward (PF)⛹🏻
- Ultra Kicchou Fukuda Profile
【Skill Related】
- Increase the collision range of 【Ryonan’s Spear】
- Slight increase in Drive speed of【Leaping Back Dribble】
- Mitsuru Nagano Profile
【Skill Related】
Increase step-back distance of【Pushing Pivot Shoot】and【Drive Pivot Shoot】
- Tetsuya Naito Profile
【Skill Related】
Adjust the cooldown condition under【Athleticism】, from "increased the skill cooldown by 2 seconds" to "increased the skill cooldown by 1 second"
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⛹🏻 Small Forward (SF) ⛹🏻
- Nobunaga Kiyota Profile
【Skill Related】
Slight decrease in step back distance of【Jump Step Fadeaway Quick Shot】
- Hasegawa Kazushi Profile
【Skill Related】
- Slight decrease in shot accuracy of 【Lighting Jumper】and 【Passing Step Back】
- Ultra Akira Sendoh Profile
【Skill Related】
Slight increase open 3-Pointer shot accuracy of【Spin Back Jump】and【S. Spin Back Jump】
Adjustment Explanation: Through data analysis and the follow-ups along with consideration towards the entire gaming atmosphere, we discovered that the offense ability is not suitable with the current environment. We hope to increase more offense threats and gain more chances to go on court.
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⛹🏻 Shooting Guard (SG) ⛹🏻
- Ultra Soichiro Jin Player Profile
【Skill Related】
Slight increase in interception rate of【Harass Tight Defense】
【Fixed Bug】
Fix the issue that using【Driving Shot】from outside of the three-point line then stepping inside, but the shot is counted as a three-point shot.
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⛹🏻 Point Guard (PG)⛹🏻
- Ultra Ryota Miyagi Profile
【Skill Related】
- Slight decrease action speed of【Double Pump Layup】
- Slight increase Block frame of【Weave Layup】and【Switched-hand Layup】
Adjustment Explanation: Due to the offense side in an overpowered state, this makes it difficult for the opponent and defense supplement to manage with. We wish to give the defense side chances to make errors from time to time.
- Ryota Miyagi Profile
【Skill Related】
Slightly increases halt duration of【Movement Master】and 【Volcanic Interception】after a failed steal
- Ultra Kenji Fujima Profile
【Skill Related】
Slightly decreases moving distance of【Speed Acceleration】
